Saturday, March 8, 2025

Monstrous - Celestial

The third post from Monstrous, Celestials.

As per last time I am going to use one of the guilds of Ravnica for inspiration, the text in italics is from the book and text in bold is my own writing. 


By William Blake



Celestial - Simic - Firstborn

Awesome Presence

Mortal minds struggle to perceive the beautiful and terrible form of the Firstborn. It appears as a multitude of primordial beasts and serpents bound within the frame of ever churning earth and sea.

Common folk who behold the Firstborn for the first time must choose 1 of the following actions before addressing it further

  • Make a sacrifice of flesh or gold
  • Accept a physical mark of the Firstborn, such as scales, a new mouth on their palm, or brackish water instead of mud
  • Have serpents burst forth from their mouth

 

Prophet

The Firstborn's appearance in the world is preceded by the pronouncements of a mortal prophet clad in shed snake skin.

Before they witnessed the Firstborn's divine judgement firsthand, the prophet was a wet nurse for a powerful and deranged wizard.

When the prophet speaks at length about the Firstborn's coming judgement before a rapt crowd, they condemn a specific mortal or group of mortals for their sins and call down a plague of venomous and rabid animals

 

Purview

The Firstborn judges and punishes sins of unnaturally changing or creating life.

For those who will listen, the Firstborn warns that their final divine judgement will be executed when the alchemist Robin De Villepin's homunculus speaks its first word.

The Firstborn further instructs that their judgement can only be avoided by burning Robin's manse and making sure none of his books or creations survive, a cruelly difficult task.


Divine Judgement

The punishments dealt by the Firstborn are severe to the point of excess, mirroring the sin with a cruel irony by transforming living beings into chaotic and primordial versions of themselves. The Firstborn begins by judging individual creatures and objects, but its final judgement can affect entire settlements, civilizations, or worlds.

Whatever the Firstborn's verdict, they will choose a new prophet, either a survivor of the cataclysm or a convert who has witnessed the mercy of the gods. The Firstborn will prefer to select a hero, and should they accept, they will receive the gift of prophecy as well as the ability to call down minor plagues. But they may be summoned at any time to herald the next divine judgement.

 

 

Unknown Author

 

Unlike the last two I don't really have much to add to this beast. God/Gods made it as the first living being which is why it is unformed and ever changing and they send it to decimate anyone who tries to copy them.

 

 

Monday, February 24, 2025

Me-Stew

 Me-Stew

 

I have nothing to put in my stew, you see,
Not a bone or a bean or a black-eyed pea,
So I'll just climb in the pot to see
If I can make a stew out of me.
I'll put in some pepper and salt and I'll sit
In the bubbling water--I won't scream a bit.
I'll sing while I simmer, I'll smile while I'm stewing,
I'll taste myself often to see how I'm doing.
I'll stir me around with this big wooden spoon
And serve myself up at a quarter to noon.
So bring out your stew bowls,
You gobblers and snackers.
Farewell--and I hope you enjoy me with crackers!
 
 By Shel Silverstein
 
 
 
 
 
This is a Δ template for whatever chef class you have, to be added at your leisure. Read more about them here.
 

(Δ) Me-Stew
 
First you will have to be an excellent chef at least on the level that a king would hire you, then you must do some research. Find holy books relating to self sacrifice and martyrdom and ruminate on them for a week and you will know what must be done. Find a person or something that was a person and watch them eat another with utter refinement, take notes on everything they do. Find another such person and watch them eat another with utter savagery, take notes on everything they do. Find one final such person and watch them eat a piece of you, take notes on everything they do. If you lose any of your notes or are convinced that cannibalism is wrong you must start again.
 
This will kill you, you probably guessed that but it will be worth it, it must be worth it.
 
The first step is to wash yourself. Do not use soap (the oil on your skin is delectable). The water should be between room temperature and lukewarm, hot water will dry you out and cold water will ruin the texture. 

The second step is to get into the cauldron, it must be big enough that if you sit cross legged you will be fully submerged. Fill it with clear water and light a fire underneath it, an assistant will be useful here as from now on you cannot leave the cauldron without ruining the meal.
 
The third step requires a pantry worth of ingredients of the highest quality, this will cost the equivalent of a full suit of plate armor. Prepare the ingredients and toss them in beside you. At this point the water will be boiling but you will not scream, you are too engrossed in your work. Taste yourself too, adjust the spices and be careful not to over salt yourself. This will take 8 hours before you completely boil away, there won't even be bones to fish out. 
 
The fourth step is to serve it of course, the effect of the meal depends on how it is shared. 
  • If shared among a community the soup will seem to be never ending, feeding everyone for months. Everyone will love the party of course but the cooking of the community will also change, chefs and cooks will unconsciously start to make the meals that you made or invented, within a few years your works will be widespread. One person from this community will join the party, starting with 1 level in chef and 1 level in another class of the dead chef's player's choice which they can play as.
  • If shared among the party the soup will feed everyone for a week, though with such a full stomach you wont be able or willing to do much else for that week. When the party finally finishes the meal they all feel incredible, roll 4d6 drop the lowest for each of your stats in order, if you got higher than the existing stat its value is now the value you rolled, if you got equal to or lower it still goes up by 1. The lifespan of all who consumed it is doubled and they become immune to all mundane diseases.
  • If eaten by a single person the soup will last a month but if you don't eat it for every meal (not that hard, it is quite delicious) or let anyone else eat even a drop you lose all benefit from it. After finishing the soup the knowledge of the chef is passed on to you, in only a week you will be as good a chef as your predecessor and you will know what must be done to make Me-Stew (you may use your predecessor's notes). The voice of your predecessor will linger within your mind and you can summon their ghost to act as an assistant when cooking. If you cook yourself into Me-Stew and only a single person eats the soup again both you and your predecessor will be within them, this can be stacked any number of times.

Monday, January 27, 2025

Monstrous - Bugs

My second post on Monstrous, this time it's the Bugs. 

As per last time I am going to use one of the guilds of Ravnica for inspiration, the text in italics is from the book and text in bold is my own writing. 

Oh yeah for some reason I can't add images, hopefully some time in the future I can add the images I want. Edit I got images to work by using a different computer!

And one last thing, yes I did change the background, got bored of the old one.


Insectile Aberration by: Nils Hamm



Bug - Dimir - Little Ears

The Great Work

The Little Ears toils endlessly on the Great Work, an ultimately pointless project that will never truly be complete.

Though Little Ears find people as disgusting and irrational as people find them, they do see a certain value in non-Little Ear folk. The Little Ears build and maintain the Molted Markets to trade with mortal folk for the materials they believe will help in the completion of the Great Work.

The Little Ear's grand and absurd goal is the construction of all the information on Daurdec Volbamzu, a task that may be aided by the non-Little Ear folk's information on all people, especially Daurdec Volbamzu (though they almost never ask directly for him).

 

Loathed

Common folk despise the Little Ear, finding its form disgusting and its methods of work unsavory. The Little Ear has 4 large legs and too many smaller ones, a segmented body, and expressionless, alien eyes. In addition, the Little Ear has a disturbingly human mouth, a centipede like tail, and a massive pincer on their tail.

When common folk come into close contact with the Little Ear and every hour they spend in close contact thereafter, they must choose 1 of the following symptoms that they have not chosen before:

  • Nausea. They can't eat or drink for a day. They are constantly at risk of vomiting.
  • Aversion. They can't touch the Little Ear or anything made by the Little Ear.
  • Unsteadiness. They can't properly focus and they lose some eye-hand coordination.
  • Antipathy. Forevermore, whenever they are in close contact with a Little Ear, they experience nausea, aversion, and unsteadiness.

As long as they haven't chosen antipathy, the symptoms and the options reset after they have spent a full day away from the Little Ear.

 

Molted Market

The Little Ear helps maintain a Market where their kind trade their masterful wares for goods and services from non-Little Ear folk that might be useful in the completion of the Great Work.

The Market specializes in information on anyone you can think of, unmatched in level of disturbing detail and knowledge of intimate secrets.  

The twisted tunnels and hives of the Little Ears reflect the mazelike structure of their tedious bureaucracy. To enter the Molted Market, the heroes must find the hidden entrance right underneath their own house navigate through seemingly endless corridors, notes scrawled on the walls, and get administrative approval from the one that wears a necklace of preserved humanoid eyeballs.

Although some weirdos seek out goods made by Little Ear, an average person who discovers that an item given to them by the heroes was made by a Little Ear will destroy the item and seek heavy compensation. If they don't get it, they will spread the word that the heroes deal with Little Ears.


By Artistnamedniz


The name is a euphemism, of course, people hate and are terrified of the Little Ears that lurk beneath their floors and listen to every word they say. Sometimes they whisper to children, convince them to ask benign questions of their parents. If you can find one of their holes that they have dug into your home and make it deep within the depths of their hive and act in the right way you can manage to acquire any detail on anyone, no matter how private. Nobody can tell you this but don't mention Daurdec Volbamzu to them, then you won't be seen again.

But why do they do it? Why do they collect information on the lives of entire kingdoms? Nobody knows, but if someone were to go to the deepest parts of their hives where the notes pile up and threaten to crush you they would find the truth. Little Ears are trying to learn as much as they can about Daurdec Volbamzu, who by all appearances is a normal person but he has a secret: he is immortal and has lived many lifetimes at this point. Daurdec has no idea the Little Ears want to learn about him. Little Ears are paranoid and so to throw off suspicion they learn as much as they can about everyone, even those several kingdoms away. 

Nobody knows why they have human mouths or how they learned or tongue so fluently or how to mimic voices so well, but there will always be rumors, here are d6 of them

1 They were people once, they lost their old flesh now only bone remains, if you killed one you would find a full human skeleton
2 They stole them, one at a time, digging under old graveyards so that we don't even notice the missing bodies
3 They are slowly evolving into people, why else would they try and learn so much about us?
4 The Devil made them to torment us, human mouths to spout temptation and blaspheme
5 Wizards, who else would make that
6 This is just what happens when bugs get too clever for their own good



Out of all of the monsters in the book I find the Bugs to be the weirdest, I just don't get them. They seem to be an attempt to make your basic giant spider type enemies more interesting but it goes in a weird direction with the whole bureaucracy and The Great Work, it also feels like it has a lot more concepts thrown into it than a lot of the other entries making it feel a bit bloated and scattered. I still think it is quite well written and the monster it made this time is quite unique. 

Thursday, January 16, 2025

Monstrous - The Brute

So it took a while but I finally got access to my physical copy of the book Monstrous by Cloud Curio. It contains some well written mad libs style prompts for making interesting monsters. Some of the prompts are a bit weird and I'm not quite sure how they would work in a game but from just reading it it seams to hold a lot of promise.

I plan on making a post for each monster (there are 10 in total). To help with this I will be using one of the ten guilds of Ravnica from Magic: The Gathering to help inspire each monster. The monster isn't going to be from the Ravnica world or the multiverse of MTG, just going to use the mana combination for some ideas. 

This post is going to contain the first monster I have made using Monstrous, a Brute.

Text in italics is from the book, text in bold is the stuff I filled in. 

 

 

Abrupt Decay by Svetlin Velinov


Brute - Golgari - Life Eater

Blood pact
Long ago, the Life Eaters willingly entered into a Blood Pact with a pact-holder. They swore to obey the pact-holder’s command to
kill all beings that try and extend their lifespan
The pact-holder, in turn, harnessed great and terrible sorceries to grant the Life Eaters tough mycelial flesh, rotting acidic spores, and the ability to sense how old something is


Mark of the damned
Whatever noble intentions the Life Eaters might have had for entering into the Blood Pact, the oath eventually became their curse. The bodies of the Life Eaters became warped and beastly, and the gifts they received from the Blood Pact were corrupted.
The curse began when the life eaters
turned on their godly creator, killing it.
Now marked by the curse, the Life Eaters spread its evil upon the world. The Life Eaters mark rotting matter by disintegrating it with its spores
Whatever is marked by the Life Eaters becomes more Life Eaters that grow and feast upon the rotting material


Profane aversion
In their cursed state, the Life Eaters cannot abide
youth, which they avoid at all cost.
The Life Eaters are also repelled by reminders of their mortal lives before the Blood Pact, which will render them momentarily dazed before they are driven ever deeper into their cursed, beastly state.


Unleashed beasthood
In battle, the Life Eaters are merciless and brutal, leaving their victims
melted and decomposing
When the Life Eaters attack with teeth, claws, or weapons, they also choose one of the following enhancements
The attack is entropic, preventing healing both natural and magical for a time
The attack is disfiguring, leaving the target both burned and aged

 

Sporemound by Svetlin Velinov


 

An ancient god of rot and death created the Life Eaters to ensure mortals would not rise above their station and try and unnaturally extend their life. This god made a mistake when creating the Life Eaters, their simple minds were commanded to slay all things which were not mortal or which tried to attain immortality. Being only able to comprehend the word of this law and not its meaning they looked at the world and attacked the oldest thing they could see: the very god that created them. After this shocking betrayal the other gods cast them to the mortal world where they could not touch them.

Now loosed upon the material plane they live without much purpose. Given a crippling fear of youth as a failed fail safe they only live in the most foul or barren regions of the world, slowly turning them into an acidic hellscape. The Life Eaters are horrible menaces, often killing the elderly and healers in their misguided attempt to stop the immortal. 

Despite these facts some still seek them out either for knowledge (for they know precisely how old something is) or for help against immortal foes (for though they are quite sedentary they can be roused if you manage to convince them). If one wishes to do this your greatest weapon against a Life Eater will be a newborn as they cannot stand its youth and will do anything for you to take it away.



So far Monstrous has been quite a fun book to use and it has lead me to some ideas I don't think I would have found without it. 

You should be able to get a PDF of Monstrous on Itch.io and it looks like physical copies might be available some time in the future if you missed the kickstarter but I don't have any details on that.

Tuesday, December 31, 2024

The Modern Ouroboros

A npc, antagonist, patron, or something else along those lines for a modern horror RPG setting.


It appears before you, a large snake with eyes full of tv static, ever shifting black and white.

You stare deep into your eyes, deeper, and deeper still, at some point you realize that you aren't getting closer, you're zooming in like a camera.

The eyes are not full of static but color, each little speck an impossibly detailed image that you recognize immediately: tv shows, cartoon characters, celebrities, mascots, video games, movie posters, memes, web sights, musicians, album covers, and more.

Their jaws clamp down upon its own tail and you cannot look away.

 

By fl64

The Ouroboros has grown strong in our age of endless sequels and manufactured nostalgia, of movement without going forward, of endings that do not end.
It is a being of change that keeps everything the same for its change is that of a circle, no matter how far forward you go you will always end up in the same place eventually.
It is also a being of destruction that breaks nothing for its destruction is that of digestion and regurgitation, leaving things smooth and palatable, it removes depth and scars replacing it with the same things that have come before.

The Ouroboros wants for nothing and there is little left to offer it, we have already given it our world. Worship is unneeded, every Avengers movie is a sermon, every rockstar a high priest. So are sacrifices, they have become quite unfashionable among divinities in our time. Even working on soulless cash grabs throughout your whole life will earn you not even an ounce of attention. The only real thing one can offer the Ouroboros is to strike down the only things that could threaten its reign: originality and finality.

1d6 cruel tasks asked of by Ouroboros
1 harass a small online artist that is starting to gain a following, bully them offline
2 burn down a local business that is just about to open a new location
3 go to an art exhibition and cut up as many paintings as you can
4 crush the artistic dreams of one of your best friends
5 disfigure a local actor that could go places
6 form a mob to harass a large creator who recently ended a project, bully them till they make another sequel 

For those who serve Ouroboros and complete a task given by it some measure of power may be acquired, though Ouroboros is clever and miserly, it will never give a person more than one gift and unless you have impressed it (very hard to do) it will not let you choose your gift.

1d6 meager gifts from Ouroboros
1 choose any person you know of that the Ouroboros doesn't care about, they become obsessed with a popular franchise of your choice, cutting off social ties and spending all their free time pursuing it
2 you can annihilate any paper you touch as if it was never there to begin with, anyone who wrote, painted, or otherwise worked on the paper will find they have little inspiration to work on similar projects and will not recreate the work
3 choose any person you know, the Ouroboros will consume them and then lay a giant egg, a week later it will hatch and they will emerge without any past scars or injuries, no tattoos, no surgeries, etc, their personality will also be very dull compared to what they were like
4 a pistol, you can't tell what type just some sort of generic modern pistol, it acts as a +3 pistol vs artists or people more interesting than you
5 a xiphos with sheath, it has only its hilt, where the blade should be is a silhouette of one made of tv static, attacks made with the blade do not physically harm the target but instead cloud the mind, causing increased procrastination/laziness, obsession, and inability to focus
6 the face of a celebrity of your choice, put it on and your entire appearance changes to match them permanently but if you meet the celebrity that you look like or if someone realizes that you could not possibly be the celebrity you claim to be the disguise falls off and becomes naught but shed skin and you die from a heart attack

1d6 ways to find Ouroboros/how it finds you
1 on the edge of unconsciousness, watching the same movie over and over again, it will appear  in the screen
2 when you realize your parents were right and you will never be an artist, its right behind you, whispering about working for some large media company
3 while on the set of a movie or tv show, you stare into the camera and see its eyes in the reflection
4 when you finally meet that popular celebrity you have always wanted to meet, it will slither out of their mouth and speak to you when the two of you are alone
5 in a pile of discarded merchandise where a snakes blood has been scattered, it may emerge at night on the anniversary of famous movies
6 in Hollywood, slithering through the streets

 

 

Also happy New Years!!! I didn't plan to finish this today but I think it's oddly fitting that it did turn out to be today.

 

Sunday, November 10, 2024

Fighter from The Lovely Dark: GLΔG Edition

I went for a walk a little bit ago, it was dark and windy and wonderful. The Queen of Air and Darkness was close that night and my head was full of birds and my arms were full of knives.

Maybe I was more real and maybe I was imaginary, I don't think it matters all that much. 

 

Poetic musings out of the way I was reminded of this fighter made by The Lovely Dark (reread it if you haven't in a while and if you have never read it please leave right now, I consider it to be one of the best written things on the internet frankly, and this whole post is basically just an excuse for me to look at it again) and I want to do something with it so I am going to combine it with the GLΔG cause I think its pretty darn cool (even though I have yet to play with it or anything like it in an actual game). 


All of what you are about to read is untested, it also isn't "official", I don't know how much this actually fits the implied setting of The Lovely Dark but I hope the vibes are at least comparable even if the writing isn't.

The actual abilities from the fighter don't need to be changed so I will just list which abilities each template gives you rather than copying over the text that you should have already read. 

 

 

By: sandykhourly

 

 

The Full-Dark World
Have 3 of the 5 happen to you over the course of a single night: Witness a murder (not death but a murder, something raw and personal), Kill someone you hate or love, Watch the birds fly in the moonlight (their flight follows a pattern), Be betrayed by someone or something you trusted, have a nightmare (She will be in it, if you have met enough of the other conditions)
Gain The Full-Dark World, you can acquire all further templates in this class, unlike before they can be gained in any order

 

The Killing Moon
Get a scar, somewhere between dashing and disfiguring, from something you underestimated, then crush that thing till it is nothing but scrap, or rubble, or a red smear
Gain The Killing Moon

 

Butcher Bird
Kill 3 different people with 3 different weapons, after they are dead, disassemble the weapon, then disassemble the body, both may be done with as much precision as you deem necessary 
Gain Butcher Bird

 

Death Song Of The Eumenides
Be hurt so much you will never be the same (you already have, haven't you?), hurt someone in the exact same way and realize it makes you feel good, or nothing, or hate, as long as it doesn't make you feel regret the Dolor will find you
Gain Death Song Of The Eumenides

 

Société Des Sadiques
Destroy a person important to this hateful world, someone who's soul is bright and warm and clear and most of all beloved, then do this to an object, and then to a place, those who are tuned to the wind will know that She favors you
Gain Société Des Sadiques

 

Watch the skies, feel the static in your soul and on the wind
Picture by me


 

The Lovely Dark stirs, a new class the MAGICIAN has been made along with another post on the ULTRAREALITY, as before I beg you to read them, the writing is exceptional. 

Saturday, October 19, 2024

Some sort of body horror journaling game I almost made

I never settled on a name for this thing, maybe A Churning Body or Doomed Blood or my favorite (but still unsatisfactory) My Wretched Body.


Its (it's?) one of those solo journaling games where you just write things. This one is about turning into a horrible monster. I'm not sure if its any good especially since I have played almost no journaling games.

I got inspired to make it when I got back into body horror and watched The Fly (the 1986 film), Tetsuo The Iron Man (the 1989 film), and CHONDRIATIC a short game which can be played here (for free).

Anyways here is the game. 


What you need to play

Just something to write on and something to write with, and optionally a set of dice. 


Some tips for good body horror (from an amateur who doesn't really write at all)

Keep the setting grounded, it makes the body horror stand out all the more, modern settings are good for this

Describe things using all of the senses and don't overuse the sensation of pain

Keep it weird, even ridiculous things can be horrifying given the right context, the change and destruction of the body should never be standardized or clean

A lot of body horror has a sexual component to it so feel free to add that in if you want and if you don't then just don't, never feel pressured to write about something you don't want to do


To play the game start by answering the prompts in the prologue then answer the day 1 prompt and then the day 2 prompt and so on until all the days have been answered. You should probably read through all of the prompts before playing but you don't need to.

When answering a prompt if its a bullet point answer it with a paragraph (doesn't need to be a long one) if its a dash write a few words to a sentence. the order they are answered in does not matter, feel free to answer multiple at a time.

There will be some tables at the end of this post to give you some inspiration if needed


Prologue

  •  What is the setting, the world and your place in it
  • Who are you, name, job, personality
    - What is this person's best physical trait

 Day 1

  • Describe your daily routine, make this detailed it will be very important

 

Day 2

  • Go through your daily routine again
    - Describe some innocuous event that may or may not eventually lead to your horrible transformation

 

Day 3

  • Go through your daily routine again
  • You meet with someone who cares about you (family, friend, colleague)
    - You start to feel sick, as a footnote express your displeasure/annoyance/etc at this

 

Day 4

  • Part of the way through your daily routine you become too sick to continue, you seek out treatment but the one examining you either does not recognize the sickness or that it isn't serious
    - Complain about how whatever medicine or treatment you received isn't working

 

Day 5

  • The disease has left you incapacitated and unable to do your normal routine, complain about this
    - Describe how it feels to be sick
    - Describe your fears about how this might be serious or even life threatening

 

Day 6

  • Either today you feel fine and not sick at all or you feel better than normal to an almost unnatural extent, either way explain how good it feels to be back to normal
  • Go through your daily routine again

 

Day 7

  •  Go through your daily routine again
  • You meet again with the person who cares for you, they are worried about you
    - They spot something strange about your body, a prelude to the transformation to take place, ignore or deny it

 

Day 8

  • You become horribly incapacitated by the disease, you cannot leave your home, describe the specifics of the pain and discomfort 
  • Your body begins to change, either your skin becomes horribly transformed or you grow some new limb or body part, small enough at this point to be hidden

 

Day 9

  • In a desperate attempt to end this curse you try and remove it physically or with medicine, it only ends up hurting you or causing you to transform even further

 

Day 10

  • The person who cares for you sees you, at first they are horrified but after that they might remain horrified, feel pity towards you, or scorn you
  • The changes continue, describe something mundane that has become completely different for you


Day 11

  • Part of your body falls off, what is underneath it


Day 12

  • Your best physical trait either gets removed or is made grotesque


Day 13

  • Your body has lost, your last vestiges of humanity fall away, you are a monster, what do you look like, why do you hate this new body


Day 14

          - What were the last words you spoke and who did you speak them to, you may not have known they were going to be your last words

          - Choose one describe where you were last seen before disappearing or you died a dramatic death, where did it happen, how did it happen, and who saw it



Tables


Whats the setting d6

1 The streets and slums of a large city, grimy, full of the disrespected and disreputable 

2 Suburbia, everyone seems happy, all the houses look the same, the truly grotesque is not allowed here

3 Small rural town, weary of outsiders, quaint traditions and old grudges, quietly dying

4 Upper class part of town, lavish parties, men in suits, vicious competition, every word a lie or threat

5 A warzone, inevitable destruction, grass trampled to mud, reasonable and unreasonable paranoia

6 In the wilderness, nothing but nature for miles, you are almost always alone, its almost too green


Who are you d6

1-2 A nobody, you have no power or influence over the world

3-4 Normal person, caught up in events beyond your control

5-6 An important person, you have power over others, not over yourself


Theme of your daily routine d8

1 Lots of work, you hate it

2 Lots of work, you love it

3 Creativity

4 Boredom

5 Dehumanizing

6 Dangerous

7 Religious

8 Obsessed


Body parts d10

1 Eyes

2 Nose

3 Ears

4 Hands

5 Hair

6 Chest

7 Foot

8 Tongue

9 Teeth

10 Nails

 

The person that cares for you d6

1 A parent

2 Childhood best friend

3 A sibling

4 A grandparent

5 A lover

6 A coworker

 

Horrific Transformation d8

1 Wounds, blood, insides made outside, exposed organs

2 Insect like, compound eyes, flesh and exoskeleton, teeth and mandibles intertwine

3 Reptilian, scales under skin, blood cooling, endless hunger

4 Mechanical, wires replace veins, shrapnel grows from flesh, blood-rusted iron

5 Plant like, thorns sprouting through flesh, mold decomposing you, flowers you hate

6 Petrification, cracked stone skin, crystals piercing organs, teeth replaces with shards of flint

7 Withered, shrinking flesh, hollow chest devoid of organs, starvation

8 Exaggerated, arms stretched too long, a smile too wide with too many teeth, uncanny valley

 

Symptoms

1 Coughing

2 Vomiting

3 Sore body

4 Delirious 

5 Fever

6 Diarrhea

7 Internal pain

8 Bleeding from orifices


If anyone actually plays it I would love to hear about it, I myself have only played it once and it was pretty fun, I might do it again some time soon.

Monstrous - Celestial

The third post from Monstrous, Celestials. As per last time I am going to use one of the guilds of Ravnica for inspiration, the text in ita...