Monday, January 27, 2025

Monstrous - Bugs

My second post on Monstrous, this time it's the Bugs. 

As per last time I am going to use one of the guilds of Ravnica for inspiration, the text in italics is from the book and text in bold is my own writing. 

Oh yeah for some reason I can't add images, hopefully some time in the future I can add the images I want. Edit I got images to work by using a different computer!

And one last thing, yes I did change the background, got bored of the old one.


Insectile Aberration by: Nils Hamm



Bug - Dimir - Little Ears

The Great Work

The Little Ears toils endlessly on the Great Work, an ultimately pointless project that will never truly be complete.

Though Little Ears find people as disgusting and irrational as people find them, they do see a certain value in non-Little Ear folk. The Little Ears build and maintain the Molted Markets to trade with mortal folk for the materials they believe will help in the completion of the Great Work.

The Little Ear's grand and absurd goal is the construction of all the information on Daurdec Volbamzu, a task that may be aided by the non-Little Ear folk's information on all people, especially Daurdec Volbamzu (though they almost never ask directly for him).

 

Loathed

Common folk despise the Little Ear, finding its form disgusting and its methods of work unsavory. The Little Ear has 4 large legs and too many smaller ones, a segmented body, and expressionless, alien eyes. In addition, the Little Ear has a disturbingly human mouth, a centipede like tail, and a massive pincer on their tail.

When common folk come into close contact with the Little Ear and every hour they spend in close contact thereafter, they must choose 1 of the following symptoms that they have not chosen before:

  • Nausea. They can't eat or drink for a day. They are constantly at risk of vomiting.
  • Aversion. They can't touch the Little Ear or anything made by the Little Ear.
  • Unsteadiness. They can't properly focus and they lose some eye-hand coordination.
  • Antipathy. Forevermore, whenever they are in close contact with a Little Ear, they experience nausea, aversion, and unsteadiness.

As long as they haven't chosen antipathy, the symptoms and the options reset after they have spent a full day away from the Little Ear.

 

Molted Market

The Little Ear helps maintain a Market where their kind trade their masterful wares for goods and services from non-Little Ear folk that might be useful in the completion of the Great Work.

The Market specializes in information on anyone you can think of, unmatched in level of disturbing detail and knowledge of intimate secrets.  

The twisted tunnels and hives of the Little Ears reflect the mazelike structure of their tedious bureaucracy. To enter the Molted Market, the heroes must find the hidden entrance right underneath their own house navigate through seemingly endless corridors, notes scrawled on the walls, and get administrative approval from the one that wears a necklace of preserved humanoid eyeballs.

Although some weirdos seek out goods made by Little Ear, an average person who discovers that an item given to them by the heroes was made by a Little Ear will destroy the item and seek heavy compensation. If they don't get it, they will spread the word that the heroes deal with Little Ears.


By Artistnamedniz


The name is a euphemism, of course, people hate and are terrified of the Little Ears that lurk beneath their floors and listen to every word they say. Sometimes they whisper to children, convince them to ask benign questions of their parents. If you can find one of their holes that they have dug into your home and make it deep within the depths of their hive and act in the right way you can manage to acquire any detail on anyone, no matter how private. Nobody can tell you this but don't mention Daurdec Volbamzu to them, then you won't be seen again.

But why do they do it? Why do they collect information on the lives of entire kingdoms? Nobody knows, but if someone were to go to the deepest parts of their hives where the notes pile up and threaten to crush you they would find the truth. Little Ears are trying to learn as much as they can about Daurdec Volbamzu, who by all appearances is a normal person but he has a secret: he is immortal and has lived many lifetimes at this point. Daurdec has no idea the Little Ears want to learn about him. Little Ears are paranoid and so to throw off suspicion they learn as much as they can about everyone, even those several kingdoms away. 

Nobody knows why they have human mouths or how they learned or tongue so fluently or how to mimic voices so well, but there will always be rumors, here are d6 of them

1 They were people once, they lost their old flesh now only bone remains, if you killed one you would find a full human skeleton
2 They stole them, one at a time, digging under old graveyards so that we don't even notice the missing bodies
3 They are slowly evolving into people, why else would they try and learn so much about us?
4 The Devil made them to torment us, human mouths to spout temptation and blaspheme
5 Wizards, who else would make that
6 This is just what happens when bugs get too clever for their own good



Out of all of the monsters in the book I find the Bugs to be the weirdest, I just don't get them. They seem to be an attempt to make your basic giant spider type enemies more interesting but it goes in a weird direction with the whole bureaucracy and The Great Work, it also feels like it has a lot more concepts thrown into it than a lot of the other entries making it feel a bit bloated and scattered. I still think it is quite well written and the monster it made this time is quite unique. 

Thursday, January 16, 2025

Monstrous - The Brute

So it took a while but I finally got access to my physical copy of the book Monstrous by Cloud Curio. It contains some well written mad libs style prompts for making interesting monsters. Some of the prompts are a bit weird and I'm not quite sure how they would work in a game but from just reading it it seams to hold a lot of promise.

I plan on making a post for each monster (there are 10 in total). To help with this I will be using one of the ten guilds of Ravnica from Magic: The Gathering to help inspire each monster. The monster isn't going to be from the Ravnica world or the multiverse of MTG, just going to use the mana combination for some ideas. 

This post is going to contain the first monster I have made using Monstrous, a Brute.

Text in italics is from the book, text in bold is the stuff I filled in. 

 

 

Abrupt Decay by Svetlin Velinov


Brute - Golgari - Life Eater

Blood pact
Long ago, the Life Eaters willingly entered into a Blood Pact with a pact-holder. They swore to obey the pact-holder’s command to
kill all beings that try and extend their lifespan
The pact-holder, in turn, harnessed great and terrible sorceries to grant the Life Eaters tough mycelial flesh, rotting acidic spores, and the ability to sense how old something is


Mark of the damned
Whatever noble intentions the Life Eaters might have had for entering into the Blood Pact, the oath eventually became their curse. The bodies of the Life Eaters became warped and beastly, and the gifts they received from the Blood Pact were corrupted.
The curse began when the life eaters
turned on their godly creator, killing it.
Now marked by the curse, the Life Eaters spread its evil upon the world. The Life Eaters mark rotting matter by disintegrating it with its spores
Whatever is marked by the Life Eaters becomes more Life Eaters that grow and feast upon the rotting material


Profane aversion
In their cursed state, the Life Eaters cannot abide
youth, which they avoid at all cost.
The Life Eaters are also repelled by reminders of their mortal lives before the Blood Pact, which will render them momentarily dazed before they are driven ever deeper into their cursed, beastly state.


Unleashed beasthood
In battle, the Life Eaters are merciless and brutal, leaving their victims
melted and decomposing
When the Life Eaters attack with teeth, claws, or weapons, they also choose one of the following enhancements
The attack is entropic, preventing healing both natural and magical for a time
The attack is disfiguring, leaving the target both burned and aged

 

Sporemound by Svetlin Velinov


 

An ancient god of rot and death created the Life Eaters to ensure mortals would not rise above their station and try and unnaturally extend their life. This god made a mistake when creating the Life Eaters, their simple minds were commanded to slay all things which were not mortal or which tried to attain immortality. Being only able to comprehend the word of this law and not its meaning they looked at the world and attacked the oldest thing they could see: the very god that created them. After this shocking betrayal the other gods cast them to the mortal world where they could not touch them.

Now loosed upon the material plane they live without much purpose. Given a crippling fear of youth as a failed fail safe they only live in the most foul or barren regions of the world, slowly turning them into an acidic hellscape. The Life Eaters are horrible menaces, often killing the elderly and healers in their misguided attempt to stop the immortal. 

Despite these facts some still seek them out either for knowledge (for they know precisely how old something is) or for help against immortal foes (for though they are quite sedentary they can be roused if you manage to convince them). If one wishes to do this your greatest weapon against a Life Eater will be a newborn as they cannot stand its youth and will do anything for you to take it away.



So far Monstrous has been quite a fun book to use and it has lead me to some ideas I don't think I would have found without it. 

You should be able to get a PDF of Monstrous on Itch.io and it looks like physical copies might be available some time in the future if you missed the kickstarter but I don't have any details on that.

Monstrous - Celestial

The third post from Monstrous, Celestials. As per last time I am going to use one of the guilds of Ravnica for inspiration, the text in ita...